Extended Award in eSports Business, Industry and Tourism
eSports is the practice of playing video games competitively, usually over the internet or via networked computers in venues. Players perform either solo or in teams and, at the top of the eSports ecosystem receive prize money for winning, often huge sums. It is one of the fastest growing and vibrant digital industries in the world.
We are only the third college in the UK to offer this course. The course has been designed to support this rapidly growing international industry. Industry employers have identified a consequent expansion of job roles and a skills gap which needs to be filled if the UK is to position itself as a leading eSports hub. A global audience of millions regularly watch professionals playing games competitively and a professional ecosystem is fast taking shape. eSports and in particular live tournament events offer huge opportunities across the UK in job creation and new skills development.
Read about the launch of this and other exciting new courses: https://www.sccb.ac.uk/latest-news/item/644-college-launches-exciting-new-courses-at-a-festival-style-event
This qualification is about the eSports industry and is not directly concerned with ability to play the games.
The course provides an insight into the ecosystem of the eSports industry and business practice. It helps you to understand the implications of law, business models and sponsorship and looks at the major tournaments and teams. You can take your knowledge forward to the organisation of a Local Area Network (LAN) tournament.
It is not possible to achieve the tournament organisation component as an award qualification without the knowledge component.
Due to the current COVID-19 situation and with health and safety of our students as a priority, we have redesigned this course to be delivered online as much as possible.
What areas will I study?
- The eSports industry
- Organising and running an eSports tournament
This qualification is assessed through a portfolio of evidence.