Fashion Design and Garment Technology
The UK fashion industry is large with a global reputation, contributing around £35bn to the UK economy and supports around 900,000 jobs. Clothing has always been big business for the UK, even in medieval times, the wool trade accounted for 80% of exports.
This course is a gateway to a place at univesity or to career in the fashion industry. Over two years you will learn all the essential skills of fashion design technology, from sketching your designs in Adobe Illustrator, to then preparing your patterns in our state-of-the-art Gerber System. You will develop your ideas and concepts and create your own collection of garments, which will be showcased in our end of year Fashion Show.
For more information about a career in fashion and textiles, visit https://www.sccb.ac.uk/latest-news/item/764-thought-about-a-career-in-fashion-and-textiles
‘…standards of work are strong.’ Ofsted, 2018
The UK fashion industry uses the latest CAD/CAM computer technologies to compete in the global fashion industry; these technologies include visualising garments, accessories and fabrics as well as pattern drafting and grading systems. This course will give you a clear understanding of how to study and train for key roles in the fashion garment technology industry.
The supply and manufacturing side of the UK fashion and textiles sector makes £11.8 billion a year and accounts for 79,000 businesses and 340,000 jobs. This course will take you from design to the final outcome, with use of specialist technology in the fashion industry. You will develop a competence in the manipulation of imagery through hardware and software in order to be able to present your own design outcomes.
This course will prepare you for a career in the fashion industry either in the UK or abroad.
Due to the current COVID-19 situation and with health and safety of our students as a priority, we have redesigned this course to include a mixture of classroom-based and online learning.
What areas will I study?
What you will learn in the first year -
- Technical Pattern Cutting and Garment Technology
- Gerber Technology
- Computer Aided Design – Adobe Photoshop and Adobe Illustrator
- Digital Illustration and Image Manipulation
- Current Global Trends in the Fashion Industry
Core Units –
1: Visual Recording 2: Materials, Techniques and Processes 3: Ideas and Concepts 4: Communication through Art and Design 5: Contextual Influences in Art and Design
Optional Units –
9: Professional Practice in Art and Design 12: Computers in Art and Design 34: Image Manipulation using Computer Application 49: Specialist Illustration using Computer Application